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Fanservice in Anime and Video Games

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A fan’s thoughts on boobs, butts, and abs

Since this is an issue that I write about frequently in my anime reviews, why not discuss it here? That dreaded ‘f’ word that every anime and video game fan talks about.

Fanservice.

Urban Dictionary’s most popular definition of fanservice refers to “scenes designed to excite or titillate the viewer. This can include scantily-clad outfits, cleavage shots, panty shots, nude scenes (shower scenes especially), etc.” There are other definitions of fan service as well, but this is the gist of it.

Fanservice is still widely used in all forms of nerdy content, from video games to anime.

‘NieR: Automata’ has the option of a self-destruct mode. Sure, this causes damage to the protagonist’s health, but that doesn’t matter since her skirt is gone now and we get a clear view of her butt. I guess?

‘NieR: Automata’ has a self-destruct mode that allows players to remove 2B’s skirt.

Tifa Lockhart, a playable character from ‘Final Fantasy VII’, is not well-known for her strength, but rather her giant breasts. Because I guess that’s all she’s good for in the game, huh?

Even freakin’ ‘Konosuba’ has a masochistic character who is sexually aroused by physical and verbal abuse. And don’t even get me started on how the protagonist is nothing but a pervert who likes to steal women’s panties.

However, before I delve more into fanservice, let me be clear that this is not just about women. It’s not just about big boobs and the random panty flashes.

There are plenty of anime that focus on pleasing the women with eye candy as well. If ‘Free!’ wasn’t the first show to pop in your head, I’m going to judge you on that just a bit.

Plenty of harem anime and otome games are also popular with women as well, like ‘Diabolik Lovers’ and ‘Mystic Messenger’.

Fanservice doesn’t apply just to men, but women as well.

So there’s both sides to the coin there. Fanservice does exist in several ways for both men and women. Although, in my personal opinion, it’s much more prominent for males than it is for females.

But I’m going to cover both perspectives in as clear a manner as I can.

Fanservice is completely unnecessary, and I’ll never understand its relevance in the nerd community. Personally, I think that if you have to constantly rely on big breasts or shirtless men to pull in an audience, your product probably isn’t the best.

On the one hand, you have ‘Final Fantasy VII’, where Tifa’s bigger chest is not important in the game. But it’s made relevant by fans who see that as the only important aspect to her.

And on the other, you have something like ‘Konosuba’, a show that has at least one, if not more, fanservice moments per episode.

Does Aqua even wear panties?

So whatever happened to focusing on good ol’ fashioned plot and well rounded characters? Why has the industry stooped so low as to place unnecessary content into its creations? Wouldn’t anime and video games be better off without it? Or is that what nerds want from their content?

Do the guys really want to see that anime character’s boobs jiggle, or the cute pink panties of the adorable fifteen-year-old?

Do the girls really want to see that guy’s six pack, or his bare butt as he gets out of the shower?

That answer is obviously yes.

Even as a female standing against fanservice, I can tell you that this is what fans do want in some shape or form.

Yet at the same time, I take a stance as both journalist and creative writer that the fanservice aspects should just be eliminated, be it show or game.

I don’t know much about ‘Free!’, but look, shirtless men.

Especially if fanservice is what entirely drives your content. Honestly, if someone goes ridiculously overboard with naked bodies or scantily clad people, it can ruin the product entirely.

However, I understand that my opinion is probably disagreed on in the nerd community. Our desires for fanservice will remain the same, and it will continue to thrive in the industry.

From my experiences in fandoms, I know what the relevant topics are nowadays. It’s hardly ever, “Hey, this was such a plot driven episode,” or “Wow, this character did something awesome!”

It’s usually, “OMG, guys, her boobs are so huge,” or “Viktor’s butt looks amazing, I wish he were real!”

No matter the fanservice, whether it’s very prevalent or subtle, it’s what is most discussed. That is what fans focus on the most.

The show ‘Yuri!!! on Ice’ has its fair share of fanservice.

I understand that some will disagree with me on this and say that people do focus on plot and characters. And quite a lot of fans do. There are plenty of people out there who I can have civil conversations with about the development of a show or game without talking about body parts. However, there are still many who focus on the fanservice alone.

For example, take the Winter 2016 anime season. One show that I have just recently watched is ‘Erased’. It has a really interesting plot, as well as excellent characters. It was released around the same time as the first season of ‘Konosuba’, which is more well known for three girls who are worthless in battle. And for panty stealing.

And out of both shows, which do I see discussed more in the online communities? You guessed it. The one with the most fanservice.

So what is it about fanservice that keeps drawing people to these shows that may or may not deserve the audience they have? Is it the excitement factor? The alertness it brings to a girl’s chest or a guy’s butt?

‘Kill la Kill’ definitely speaks fanservice.

It must be. I mean, comparing ‘Erased’ and ‘Konosuba’, murder mysteries are a common aspect in our world, whereas stealing girls’ panties is almost unheard of.

Maybe we’re just drawn to the things we can’t have, or the things we’re not used to. Maybe we want to be snuggled up to a guy with a six pack. Or cuddled up against a big breasted woman. Maybe we’re just set on our own selfish desires, and that’s why we keep searching for fanservice.

Whatever the reason, I know with full certainty that fanservice itself will not be going away anytime soon. And whether that’s a good or bad thing is honestly a decision for you to make.

Personally, I’m not a fan of unnecessary fanservice, but I’m human. Like every other straight female, I like abs and bare butts. That’s just human nature.

But no matter what, keep watching the shows and playing the games that you wish, no matter how much fanservice they may have.

If you like staring at animated abs or boobs, go for it. Because even I’ll admit that I find myself staring at the male characters for their ripped bodies.

Fanservice is something that I’m against, but deep down, I won’t completely fight it when it’s right in front of me. It’s still absolutely unnecessary, but I think it’s going to be something that nerds can’t escape from, whether you want to or not.

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it in the end.

In the videogame community, it’s impossible to have never heard of an AAA game (commonly pronounced Triple-A game), either during the marketing phase or thrown around amongst gamers. At some point in time, you’ve probably picked one up yourself. The term AAA game is commonly used by big publishers and developers simply as a marketing tactic to deem their game as “better” or “innovative,” but most of the differences between AAA games and indie games simply comes down to the budget and production team behind the scenes. While indie games or smaller developments will have much smaller budgets, AAA games can have an average development budget of around $60 million to $80 million, but many have been known to double, triple, or even quadruple that budget. Some of these games required thousands of employees ranging from programmers, developers, artists, composers, writers, and more, with even more extensive marketing campaigns as well.

However, once a game is created and released, many fans don’t consider the budget that went into creation when purchasing, but many will know whether or not it was deemed as an AAA game during its marketing campaign. The question comes in whether or not a game is truly worth being deemed an AAA game. Is it just the budget that deems whether or not a game is AAA? Is it simply just a tool used by big developers to hype their game up? Or is there something more nitty gritty about the details of development that causes a game to become an AAA game. To analyze these questions, here’s a list of 5 AAA games and their budgets–how much might have been spent creating the game, how much was made, and if fans deemed it to be worthy of that praise. 

1.) Assassin’s Creed: Valhalla

Budget: Not concretely stated, but Odyssey was reportedly around $500 million

Earnings: Around $1 billion at release

Released in November of 2020, most players seem to have enjoyed this installment in the long-standing Assassin’s Creed franchise. Valhalla takes place in a viking-era Norway, following the main character Eivor who seeks revenge against the man who killed their parents and slaughtered their town. During the narrative, Eivor also deals with the political affairs of enemy kingdoms, prophetic visions, and the titular assassins the franchise is known for. Through Eivor, the player engages in snappy, fast-paced combat and a well-written story. According to Google, players seem to have enjoyed this installment, as 89% of Google users liked AC: Valhalla. Although the budget hasn’t been concretely stated, a similar AC project of this size, Odyssey, reportedly had a budget of around an eye-popping $500 million. While that may seem like an unreasonable budget, upon release, AC: Valhalla sold around 17 million copies at $60. Therefore, at around $1.02 billion, AC: Valhalla broke even on release, even with a potentially enormous budget. According to Ubisoft, Valhalla set a record-breaking number of sales, quickly becoming the company’s top-selling PC launch ever recorded. In this case, both the players and the company agree that this AAA game’s large budget was worth it in the end. 

2.) The Elder Scrolls V: Skyrim

Budget: $100 million

Earnings: $620 million

Released in 2011, Skyrim was the fifth installment in the long-standing and well-known Elder Scrolls series. While the previous installment, Oblivion, also had an impressive revenue count of around $280 million, Skyrim more than doubles that at around $620 million. Set in a nordic inspired fantasy country called Skyrim, 200 years after the events of Oblivion, the player takes on the role as the dragonborn, a mythical human with the ability to learn shouts. The player takes on the quest to defeat Alduin, a dragon that is prophesied to end the world. With an open-world and a heavy emphasis on adventure and roleplay, Skyrim follows the theme of playing the game the way you want, the same way all the installments of the Elder Scrolls series seem to play out. Although the game reportedly cost around $100 million to develop, it seems the fans believe it was worth it. According to Google, around 96% of Google users liked the game and upon release the game received critical acclaim. Years later, Skyrim still remains relevant primarily due to the thanks of modders and DLC content that remasters the game and keeps it fun years after release. Despite the impressive success and revenue, fans are still waiting for the sixth installment in the Elder Scrolls series ten years later, primarily due to the fact that Bethesda seems to be focusing on Elder Scrolls: Online in the meantime. As of right now, the only hope fans have seen for Elder Scrolls VI was a small teaser trailer released in 2018.

3.) Cyberpunk 2077

Budget: Roughly $316 million

Earnings: $563 million

Although Cyberpunk 2077’s launch was widely regarded, in the kindest terms, as a shitshow, CD Projekt Red still managed to pull in around $563 in sales revenue after spending around $316 million in budget. The largest concern around Cyberpunk 2077 was the marketing. At first, the game was marketed as an innovative, open-world RPG set in a mature and futuristic cyberpunk world, with the player’s main stomping ground Night City. However, somewhere during the development of the game, the genre was changed from RPG to action-adventure, leaving many fans scratching their heads. Upon release, the game was riddled with hilarious game-breaking bugs, the main-story campaign was ridiculously short, and the graphics and gameplay was optimized only for new-gen consoles, leaving those with older consoles playing on choppy, low-quality graphics. According to Google, however, around 71% of Google users liked the game. While that may seem like a pretty decent average when considering the launch the game had, in comparison to other averages on this list the game performed very poorly. With media and reviews also displaying player dissatisfaction, in this case the Triple-A eye-popping budget was not worth it for most. However, it can be easy to blame the developers when it comes to Cyberpunk 2077’s downfall. However, the amount of times the game’s release was delayed, along with the pandemic happening at the time, it was clear that the development team was crunching hours on a game that just simply needed more time to be developed. But that wasn’t the team’s fault, per se. The truth of the matter is that due to the budget and due to the marketing and hype surrounding the game, those at the corporate level likely pushed the game to be released when it wasn’t ready. Many gamers can vouch, though, that most would like a game to be bug-free and optimized before release, and with a well-paid, well-rested, and no-crunch studio behind it, too.

4.) Red Dead Redemption 2

Budget: $80 to $100 million, while some sources reporting as high as $300-$500 million

Earnings: Around $1 billion

The long awaited prequel and second installment to Red Dead Redemption was released in 2018 and received universal acclaim from critics and fans alike, making it an extremely well-received sequel. Although it had expectations to live up to, both as the prequel to the first game and with a budget of up to $100 million, RDR 2 seemed to live up to the hype. Set in a fictional recreation of the Old West in 1899, RDR 2 centers around the story of Arthur Morgan and the notorious Van der Linde gang. After a robbery goes wrong, the gang is thrown into turmoil and decline as they deal with lawmen, rival gangs, and… swamp zombies. With a stunning open-world and an immersive, well-crafted story, Red Dead Redemption 2 was worth both the wait and the budget, for Rockstar Games and fans alike. According to Google, 96% of Google users liked the game. For a Triple-A game, this one seemed to be worth both the marketing and budget.

5.) The Witcher 3: Wild Hunt

Budget: $81 million

Earnings: $200 million

 

Are AAA games worth it in the end?

Another CD Projekt Red game for the list, The Witcher 3: Wild Hunt had a much better reception than Cyberpunk 2077. The Witcher series is the game franchise that threw CD Projekt Red into becoming a major league development studio. Originating as a book series written by Andrzej Sapkowski, The Witcher franchise follows the story of Geralt of Rivia, a white-haired legendary witcher who is thrown into a story of fate, family, magic, and lots and lots of monster-fighting. Marketed as an action role-playing game, the third installment in the series, The Witcher 3: Wild Hunt follows the story of Geralt as he aims to protect his adopted daughter, Ciri, who is running from a mythological Wild Hunt. With dynamic environments and advanced artificial intelligence, The Witcher 3: Wild Hunt was a game that set the expectations for CD Projekt Red. However, this game performed much better than Cyberpunk 2077, according to Google around 95% of Google users liked The Witcher 3: Wild Hunt, making its impressive budget seem worth it in the end. With the success of The Witcher 3 and the fail of Cyberpunk 2077, it calls into question the validity of marketing a game as AAA. While both had impressive budgets, one was clearly more polished and ready for release than the other, but both had the expectation of being a well-developed, well-funded game.

With this list in mind, we can see that there are some games with high budgets that tend to perform better than others. However, all are marketed as Triple-A games, leaving consumers to decide whether or not the game is worth purchasing in the end. However, with such large budgets and strategic marketing, AAA games tend to be pricier than indie games and many will even take some form of pre-ordering into account. For some games, this pre-order works out if the released, final product lives up to consumers’ expectations. However, in the case of Cyberpunk 2077, many felt duped that this AAA game was marketed to be amazing, innovative, open-world, immersive and ended up pre-ordering a game that did not live up to their expectations. With Cyberpunk, the case is more severe than other disappointing games, since some bugs upon release were entirely game-breaking. Still, as I personally had finished playing the main campaign in all of ten to twelve hours while still playing side missions and roaming around, I felt that the game’s steep price just simply wasn’t worth it. 

For me, this makes the culture and hype surrounding AAA games a bit trickier. While the marketing and budget are there to back the hype up, these games tend to have a harmful environment surrounding them both with consumers and developers. While consumers may be duped into pre-ordering an expensive game that doesn’t live up to the hype, developers, artists, writers, and programmers are forced to work overtime and “crunch” to make these games presentable for release. With such steep budgets, one would think that these developers would be able to sustain a reasonable work schedule, but many are overworked, underappreciated, and underpaid. This leaves one to wonder if AAA means anything at all when labeling a game, or if it’s simply a way for big videogame corporations to market their game as “innovative” and “better,” while mistreating their development team to get there. As is commonly the case, a bigger budget does not necessarily mean a better game, as many critically acclaimed indie games such as Stardew Valley or OneShot were created with little to no budget. Therefore, it’s important to take a look at the culture and expectations surrounding AAA games. What really makes an AAA game different from the others? Is it marketing, budget, or the development team behind it? More importantly, we should analyze the culture behind AAA games to realize that, sometimes, the pressure and the hype of creating an amazing game can leave unfair expectations on the team behind the scenes, leaving many developers underappreciated and overworked. If bigger budget games means mistreating workers to the point of exhaustion, AAA games might simply just not be worth it in the end. 

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Sony partners with Discord to bring the app to Playstation

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Sony partners with Discord to bring the app to Playstation

On May 3rd, Sony Interactive Entertainment announced a partnership with Discord to bring the communication service to Playstation beginning early next year. The small announcement revealed that Sony has also decided to make a “minority investment as part of Discord’s Series H round.” 

 

“Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.” – Jim Ryan, President and CEO of Sony Interactive Entertainment

 

What is Discord?

Released in 2015, Discord is a service that encompasses instant-message, voice chat, and internal streaming. Initially popularized by the gaming community, Discord later expanded and rebranded their app as a social tool beyond gaming, such as for project management, academia, and business. However, Discord has remained true to its gaming roots, making the Sony partnership both plausible and beneficial for the social app.

 

What does this partnership mean?

While the announcement does not detail the full extent of this new partnership, Sony has divulged the plan to integrate Discord on Playstation, both console and mobile, allowing gamers to use the popular communication app when playing their favorite Playstation games. The move to integrate Discord may also be indicative of the company’s desire to move toward cross-platform gaming, something that Playstation has infamously lacked in the past, but it’s too early to tell if that’s true. However, Sony does promise that more information will be released on this partnership in the coming months, so for now, we might just have to wait and see what the extent of this investment will entail.

 

For more information on Discord or to follow announcements, check out their Twitter here.

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Galorants Changes the Game for Women and Marginalized Genders

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From the very beginning of esports, games have commonly been dominated by men on the competitive scene, a trend that has continued through time to the present day. And yet, as we see a shift for inclusivity on a global scale, the gaming community is also marching toward more inclusivity for women and marginalized genders.

But not without the help from the community. 

In the recently released and increasingly popular game VALORANT, one of these community-run organizations is Galorants–something that started as a Discord server, but grew to be far more important. 

Beginning as a looking-for-group Discord server spawned from the VALORANT subreddit, Galorants grew at a pace that no one could have predicted. What began as a safe space for women to support each other away from the toxicity they often face in gaming communities, the server had grown to be much more. Within the first week, the server had grown to 600 members. By the second week, 1,000. And now, a server that is less than a year old, they are close to reaching 10,000 members, a quick and massive expansion for a Discover server–all consisting of women or marginalized genders.

“We knew by the second week of creation that this server would be huge and we wanted to make sure we made a lasting impact on the female-gaming community.” – Nicci Barker, Owner of Galorants

And with this power in numbers comes the ability to support. The amazing staff behind Galorants and the owner, Nicci, have taken advantage of their growth to provide opportunities and support for women and marginalized genders within the gaming community. Whether that be providing a platform to make friends and support each other, to help women grow in esports, or by hosting women-centered esports tournaments, Galorants looks to change the game for women and marginalized genders in the VALORANT community.

To support Galorants and their endeavors, consider following them on Twitter here.

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