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Video Game Awards

The Game Awards Can Do Better

I got invited to Game Awards this year. Though I was excited I have to admit that the Game Awards needs to better in the future.

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Just a couple of weeks ago I got to attend The Game Awards 2021, which was super exciting because it was by invite only this year. I got to sit next to and be around celebrities and people whom I’ve admired for many years. It was so surreal that even weeks later I still can’t believe it, especially because I live in Chicago and found out I was invited only a week before the show. So, needless to say, I had to scramble to be able to go.

But how did I, a video game journalist you’ve likely never heard of, get an invite? Well, that’s a story unto itself.

Back in 2020 I wrote an article and sent it to someone I admire, Geoff Keighley.  To my surprise, I got a reply. It was an invite to a Zoom conference call. The point of this conference call was to discuss The Game Awards and each conference would have a special guest along with Geoff Keighley himself hosting. During each Zoom call, we were all allowed to ask questions, listen, and talk to people who have been in the industry for years. I got life-changing advice from a man that I’ve admired for a long time but thought I’d never be able to speak to. But now, thanks to those calls, that person knows my name (if they remember me).

There’s this idea out there of Geoff Keighley being greedy and only out to make money and increase his influence in this industry. Though I don’t know Geoff all that well, I can say the person I met during those conference calls was very far from the greedy, fame-seeking, money-hungry monster some people believe him to be. He was patient, kind, listened as we voiced concerns about people of color, women’s rights, and queer visibility in the industry. He was willing to give a bunch of strangers an opportunity they may not have otherwise had. If Geoff really was the money-hungry monger some of us think him to be, then I believe he would’ve used this as a giant PR stunt, and yet he wanted it to be for the fans. I don’t say this to defend Geoff. He doesn’t need my defense. He has hundreds, if not thousands of fans who would be more than willing to do so. I’m more saying all this because it’s my hope that he reads this article like he read my other a year ago. It’s also my hope that I’m right about him, and he takes this message to heart.

The Game Awards can do better.

Everyone who got an invite to the Zoom calls got an invite to this year’s show. I was taken aback by all the glitz and glamour as I walked through the double doors of the Microsoft Theater in LA.  But, I was brought crashing back down to earth during the first few minutes of the show as Geoff attempted to decry harmful and dangerous practices in the industry. The perpetrators of such acts went unnamed. And then, those perpetrators that Geoff so proudly said wouldn’t be tolerated had either world premiers or nominations at The Game Awards, namely Activison and Quantic Dream.

Quantic Dream debuted the concept trailer for their new game, Star Wars Eclipse, and while Activision didn’t have anything debut they were up for awards. These companies have hurt their employees and hurt those that dare speak out on it. They hurt women, people of color, and those in the queer community, the very people Geoff was so eager to listen to and the very people he invited to his show.

Geoff admitted that trying to figure out what to do is a tricky thing to navigate. And though  I think he might have had the best of intentions, he fell short because he refused to pick a side. And to quote one of my favorite video games, “A side must always be taken, even if it is the wrong side.”

Admittedly, it’s hard to separate yourself from toxic companies because it’s such a systemic problem, and toxic companies have worked hard to integrate themselves into every aspect of our lives. We know about the issues Facebook, Amazon, and Google have, and yet many of us continue to use them because we can’t get away even if we want to. This doesn’t mean we can’t try, doesn’t mean we can’t call out the issues when we see them, and certainly doesn’t mean we shouldn’t expect better from the companies that rely on us, the consumer, to survive.

By Geoff Keighley not naming names in his opening remarks, this allowed Activision and Quantic Dream to smile and clap along with the rest of the audience without taking accountability.

The problem is that companies like Activision and Quantic Dream have a lot of power over the people they hurt. They have influence and money, and because of that, the victims’ voices often go unheard. By Geoff choosing not to take a side, he allowed those voices to continue to be silenced and for their issues to fade even further from our memory, replaced instead with shiny new trailers from predatory companies.

These are companies that don’t seem to want to change. Quantic Dream sued reporters that tried to expose their toxic working conditions, and Activision gave out thinly veiled threats to its employees to keep them from unionizing. These people should not be celebrated. Perhaps it was a contractual obligation, I don’t know, but I do know the goal in times like these should be to do no harm. The Game Awards is advertised as being gaming’s biggest night. I was excited and happy to see each new reveal and see each new person accept their award. But, I imagine that those who had been affected by the toxicity at Activision and Quantic Dream were feeling the exact opposite. I’d imagine The Game Awards left a bitter taste in their mouth.

The Game Awards should protect those in the industry. I’d like to see The Game Awards and the Summer Game Fest go the extra mile in making sure those who do harm are at least held accountable and the companies that do right by their workers are held up as an example for others to follow.

I think Geoff Keighley is a good guy who honestly cares about the industry and the people in it. I hope that I’m right, and I hope he makes this right at future events.

I am beyond grateful to have attended those Zoom calls and I’m over the moon to have gone to The Game Awards, but it certainly left me with a pit in the center of my stomach.

Those calls a year ago, when so many of us were living in fear because of COVID, were a source of inspiration for many of us and a way to be heard. The opportunity probably inspired so many people to become interested in a career in gaming, a goal that might have felt out of reach until that point.

But if Geoff and The Game Awards don’t firmly stand up against those causing harm in the industry, then that career could be fraught with toxicity, harassment, and silencing of the voices he claims need to be heard.

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Satire

Gamer Upset Sequel to His Favorite Game Not Announced at The Game Awards Despite 4chan Leak.

Johnathan St. Johnathan, or John-John, as he likes to be called, was disappointed because he feels he was lied to by The Game Awards and Geoff Keighley. “They didn’t announce a sequel to ANY of my favorite games, and I saw a post on 4Chan that said they would,” said John-John as he adjusted his […]

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Johnathan St. Johnathan, or John-John, as he likes to be called, was disappointed because he feels he was lied to by The Game Awards and Geoff Keighley.

“They didn’t announce a sequel to ANY of my favorite games, and I saw a post on 4Chan that said they would,” said John-John as he adjusted his trilby on his head.

Indeed, there were literally 100’s, if not 1000’s, of announcements that weren’t made at The Game Awards, including sequels to games, DLC characters and even new IP’s you’ve never even heard of. But we couldn’t figure out why a company would purposely withhold information from the public. So, we asked an expert. We asked John-John.

“Well, technically none of the games that I was expecting were actually said to be at The Game Awards, nor have they been said to even be in development. But the game industry wants to horde all its secrets because they’re greedy, and not announcing games means we keep watching things like E3 and The Game Awards. By dangling the games we want in front of our faces like a carrot, they can shove games we don’t want down our throats.”

According to John-John he didn’t care about any of the announcements at The Game Awards, so that means no one cared about them.

On an unrelated note, Microsoft announced the new Xbox at The Game Awards.

“But I don’t care about the Xbox,” continued John-John as he adjusted his glasses on his face and caught the light in the lenses at just the right angle, causing them to glow like that smart character from an anime. “I care about the things I like, the things I saw promised to me on 4Chan and news outlets like wegothiscovered.com.”

When we asked about sources, John-John simply had this to say, “They don’t have sources because it’s inside information. Like my boy Bradlen, whose uncle works for Nintendo, told me that Ty the Tasmanian Tiger is the new Smash Bros DLC character, which by the way, conveniently wasn’t announced at The Game Awards.”

We then asked John-John what game he was most hoping would be announced at The Game Awards.

Bayonetta 3 because she’s really f**kin’ hot.”

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Video Game Awards

Game Awards 2016: Winners

Odd Tale Studios would like to congratulate them all on their achievement.

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Below is a list of the 2016 Game Award winners. Odd Tale Studios would like to congratulate them all on their achievement.

  • Industry Icon: Hideo Kojima
  • Best Performance: Nolan North as Nathan Drake, Uncharted 4: A Thief’s End
  • Best Narrative: Uncharted 4: A Thief’s End (Naughty Dog/SIE)
  • Best Art Direction: Inside (Playdead)
  • Best Music/Sound Design: Doom (id Software/Bethesda)
  • Games for Impact: That Dragon, Cancer (Numinous Games)
  • Best Independent Game: Inside (Playdead)
  • Best Mobile/Handheld Game: Pokemon Go (Niantic)
  • Best VR Game: Rez Infinite (Enhance Games)
  • Best Action Game: Doom (id Software/Bethesda)
  • Best Action/Adventure Game: Dishonored 2 (Arkane Studios/Bethesda Softworks)
  • Best RPG: The Witcher 3: Wild Hunt — Blood and Wine (CD Projekt RED)
  • Best Fighting Game: Street Fighter V (Capcom)
  • Best Strategy Game: Civilization VI (Firaxis Games/2K)
  • Best Family Game: Pokemon Go (Niantic)
  • Best Sports/Racing Game: Forza Horizon 3 (Playground Games/Microsoft Studios)
  • Most Anticipated Game: The Legend of Zelda: Breath of the Wild (Nintendo)
  • Best eSports Team: Cloud9
  • Best eSports Player: Marcelo “coldzera” David
  • Trending Gamer: Boogie2988
  • Best eSports Game: Overwatch (Blizzard)
  • Best Multiplayer Game: Overwatch (Blizzard)
  • Best Game Direction: Blizzard (for Overwatch)
  • Game of the Year: Overwatch (Blizzard)

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Video Game Awards

The Game Awards 2016: Highlights

The Game Awards 2016 hosted by Geoff Keighley is an annual awards show that honors video games in all aspects, which was evident this year more than any other year since this show was launched. In a year of many exciting games and in light of the many controversies, especially the Voice Actors strike, this year highlighted the good video games can do for the community and how we as a community need to move forward.

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The Game Awards 2016 hosted by Geoff Keighley is an annual awards show that honors video games in all aspects, which was evident this year more than any other year since this show was launched.  In a year of many exciting games and in light of the many controversies, especially the Voice Actors strike, this year highlighted the good video games can do for the community and how we as a community need to move forward.

Awards of Interest:

Here we will list some of the more interesting awards that were given during the night’s festivities.

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The first award of interest is the Industry Icon award going to Hideo Kojima.  This was a continuation of Geoff Keighley admiration of Hideo Kojima from last year and his disdain for how Konami treated Kojima in his last weeks working with the AAA video game publisher and canceling the much-awaited new Silent Hill game, which was to be directed by Kojima.  Hideo Kojima has been known for his extensive work on the perplexing yet entertaining Metal Gear franchise, helping create such iconic characters as Liquid Ocelot, Psycho Mantis and of course the protagonists, Solid Snake and Big Boss.  Additionally, he was praised on his work with P.T., which was to be a playable trailer leading up to his Silent Hill game.  Other than his obvious contributions to the industry, Kojima was also given this award due to his perseverance during hardship, rebuilding his brand under Kojima Productions, and for the highly-anticipated Death Standing game.

The second award of interest ended up being the Games for Impact award, which went to That Dragon Cancer.  That Dragon Cancer is a game about “a journey of hope in the shadow of death,” An immersive narrative video game that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores faith, hope, and love.  Well deserving of the award in and of itself, what made this an award of even more of interest was Ryan Green, designer of the game and father to his departed son Joel, who gave an extraordinary speech on empathy and the role that video games can, and do, play in it.  As such, I believe that this speech should be written in its totality.

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Often in video games, we get to choose how we’re seen. Our avatars and our tweets and the work that we do are all meant to portray the story that we want to tell the world about why our lives matter. But sometimes a story is written onto us, or it’s told because of us, or in spite of us.  And it reveals our weaknesses, our failures, our hopes, and our fears.  You let us tell the story of my son Joel and, in the end, it was not the story we wanted to tell. But you chose to love us through our grief by being willing to stop, and to listen, and to not turn away. To let my son Joel’s life change you, because you chose to see him and experience how we loved him. And I have hope that we are all willing to see each other, not just for who we want to be, but who we are and who we’re meant to be. This act of love and grace can change the world. Thank you.

The third award of interest was the Trending Gamer award, which went to YouTuber, Boogie 2988.  The reason this was of interest was his acceptance speech in which he describes the impact of gaming on his life.  Boogie 2988 is severely overweight and on a journey to weight loss, but due to psychological strain from childhood abuse, this has been difficult for him.  With the help of his wife, he has renewed his will to live and through games, he is able to escape in times of emotional strain to explore and be a hero outside of the reality that he is heavily constrained in.


The last award of interest was the Best Performance award, which was awarded, unsurprisingly, to Nolan North for his performance as Nathan Drake in Uncharted 4.  What was surprising was the topic of his acceptance speech, which started out as a typical speech and developed into a message:

 

I’m hearing a lot of talk lately about how ‘performance matter,’ and it does.  The performance of every designer, every programmer, every artist, every hard working, talented person at that office.  Not only at Naughty Dog, but all developers… Their performance matters more than mine, that’s important to understand.  In this day and age with all of the talk going back and forth, because without their performance, my performance wouldn’t only not matter, it wouldn’t exist.

This seems to be a clear message directed at the Screen Actors Guild and the American Federation of Television and Radio (SAG-AFTRA), as he appropriated their hashtag, “Performance Matter.”  Most likely, he was commenting on SAG-AFTRA’s strike against major video game publishers in an attempt to garner more wages and benefits for voice actors.  This in itself is not negative, on the contrary, it is a good thing for increased rights and benefits for voice actors; however, SAG-AFTRA itself is highly exclusive in charging exorbitant rates to become a member and exerts heavy control over its member, while also communicating very little with their members during this strike.  More importantly, other than admonishing SAG-AFTRA, Nolan North brought up an underappreciated group that suffers just as much as voice actors, yet are the most important part of making a game, the development team.  Instead of just berating those who look to better them-and-their-own, Nolan North preached inclusivism, an important lesson and well said on his part.

World Premiers and Trailers:

There were several dozen trailers for games both out and upcoming, but here we’ll list some of the ones that stood out.

The first major reveal was a new trailer for Death Stranding, which revealed a man, that was possibly Guillermo Del Toro, and an enemy commander, played by Mads Mikkelsen, commanding skeletal soldiers while connected to them through cybernetic tentacles… it’s a trailer you have to see to believe.

Telltale revealed they will be making a Guardians of the Galaxy game, but there were no further details.  They also had a trailer depicting the new Walking Dead season, which shows the tragic history of the second protagonist this time around, Javier.

The exhilarating FPS in which the laws of physics can be shattered, Lawbreakers, showed a trailer to endorse their beta, which you can sign up for at http://lawbreakers.nexon.net/en/game

Prey, an upcoming narrative-driven FPS from Arkane Studios and published by Bethesda Softworks, has announced that it is shooting to be released for Spring 2017 and provided a video which seemed to be actual gameplay.

 

Legend of Zelda: Breath of the Wild presented gameplay footage where players showed off the fighting mechanics, weapon durability, and item collecting as well as fighting a mini-boss.  Nothing that is particularly new; however, if you’re a Zelda fan, then it’s worth checking out.

Halo Wars 2 showed a cinematic trailer of no consequence, but it did announce that if you buy the digital ultimate edition of the games, then you will get special preview access to the new definitive edition of Halo Wars 1 remastered.

The last big world premier was actual gameplay from Mass Effect: Andromeda.  The main character lands on a planet and starts driving around in the MAKO before getting into a fight with enemy soldiers.  The main character seemed to be showing off the vanguard class, using biotic abilities and a shotgun, to take down their foes.  It ends with a fight with large monsters, thus showing off some of the new fauna in the game.  As a Mass Effect fan, it looks like more of the same mechanically, but it seems to flow very well, so I’m looking forward to it.

That’s it for the Game Awards 2016, feel free to comment if anything in particular excited you this year.

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